astroneer what to take to a new planet
This guide is for veteran players, or new players alike, this guide will cover how to exit the starting planet and have enough material to permit an easier startup on the next planet yous wish to live on
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first off let me say, no affair the stage of the game you're at the Astroneer Wiki[astroneer.fandom.com]is your best friend
I've left the starting planet many times, and it always helps to remember what you'll demand, new or veteran to the game, a contempo update added quests, then I am making a new guide, and I volition be leaving off some of those quests equally they are more than expensive than gathering the resource yourself, I would personally skip the "Re-Tooling" quest, as it would cost you more bytes to unlock the Soil Centrifuge research, skip whatsoever quest that requires you to spend time looking or researching things until later, and I recommend you finish quests as a secondary objective while looking for materials to build, or research, although you want to complete every bit many as possible before leaving the planet to negate the demand for every bit many future trips back, skip most edifice quests, or save them for afterward when you are on your new dwelling
Checklist
There will be a section with all the raw resources and where to find them, but these are the items you need, or I recommend bringing equally they make things easier subsequently
Necessary Items:
- 1 Oxygenator (packed, this is important to get out packed up, as you use the ship slot for storage, and you unpack on your destination planet)
- 1 Small Shuttle
- 2 Solid-Fuel Thrusters (leave 1 packed, this is your backup thruster so yous tin can leave easily later)
- i beacon
- 1 soil centrifuge (practise not craft, just continue resources ready)
- 1 small platform A (packed, this is of import to leave packed upwardly)
- 1 pocket-sized printer
- i medium printer (packed, this is of import to leave packed up)
- 3 or six resin
- 1 or more bundle of tethers
Recommended Items:
These items are actually but quality of life items or foresight for later game, and you won't be able to bring most of them, so choose wisely, or try and bring what you lot think seems all-time fit for the last of your open slots
- 1-2 soil canisters (full of dirt, for the centrifuge)
- More enquiry bytes (probably about 4000 will adjust your needs on the next planet you choose)
- Any batteries you can bring
- As many Exo Chips as you can find and bear with you (mid to late game resources)
- QT-RTG
- Field shelter
- A worklight
- A drill mod (for your digging tool)
- Some spare aluminum
- Power items (similar solar panels, or wind turbines depending on what the planet powers best (check Astropedia or Astroneer Wiki[astroneer.fandom.com])
Raw Materials
For this department I will cover the resources you need, and where to notice them, I volition be excluding the toll of base parts y'all will need on Sylvia such as crafting stations and platforms
Resources for Necessary Items:
- one Ceramic (refined from Clay found on the surface)
- five Aluminum (refined from Laterite found in caves)
- two Ammonium (Found as ground resource in royal forests)
- i beacon (fabricated from Quartz found in caves, or obtained as quest reward)
- five compound (assemble more, although this is the blank minimum y'all need)
- 4 or 7 resin (gather more, although this is the bare minimum yous need)
Resources for Recommended Items:
- 1-2 soil canisters – 1-2 resin
- Exo Chips – Institute in Exo-Crates that must be blown upwardly to obtain chips
- QT-RTG – Quest reward (Quest before leaving planet)
- Field shelter – Quest reward (Quest before leaving planet)
- A worklight – Made from Copper, refined from Malachite found in the rocky mountains
- A drill mod – Crafted from Ceramic,refined from Dirt found on the surface
- Aluminum – Refined from Laterite institute in caves (gather more than than you lot recall you need)
Pre-Takeoff
This is really just how to practice the last quest once you have everything stored and you lot're about to offset filling your rocket, I recommend that you lot place all the items you can onto a unmarried palate (Medium Storage) and whatever yous tin can't fit goes on your backpack (including optional stuff), for the quest "To Parts Unknown" which is the last quest before you lot need to go elsewhere in the solar organization, practise NOT unpack your oxygenator to put on the ship, use the one connected to your base on the starter planet, and identify it into the slot in the ship, as soon equally you lot accept that washed you can supersede it into the base, and the quest is able to be completed commonly, double check your checklist, and research itemize to brand sure y'all have everything, and accept researched the Soil Centrifuge equally information technology costs much less bytes for y'all to skip the quest line that would normally requite the centrifuge, and once you take checked everything and made sure you're prepared, you are gratis to exist on your fashion
Post-Takeoff
when you get to your desired planet, you want to choose a landing infinite, and I recommend doing any corporeality of terraforming you come across fit, make every bit large of a flat expanse as you'd like, and movement the send abroad from where it landed but in instance yous always need to re-spawn at Sylvia or have friends come play that wish to stay on your planet, then you lot want to move everything out of the transport and begin unpacking, your oxygenator fits very nicely on that Small platform A you brought forth, and the beacon goes somewhere on the ground near it, and from in that location y'all can build your base how you like, although the best medium platform is Medium Platform B, and that'due south what the resin was brought for, temporarily move your oxygenator off the small platform, to fit the medium printer on, (ability it using small generators or something) and craft the Medium Platform B, once that is crafted, supersede the oxygenator and move the printer to the Medium Platform B, keeping this all powered brand a Soil Centrifuge using the resources you brought, and from at that place you tin can at present brand the base building resource from dirt, I starting time a mine at this point as I get clay to make resources, as well as resources from undercover, and you're set up to keep your own step from hither, and y'all've successfully started living on another planet from Sylvia
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Source: https://kosgames.com/astroneer-how-to-leave-the-starting-planet-3123/
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